This immersive exhibition is developed by the Experiential Space Research Lab at Gray Area. The artist collective creating this exhibition span a breadth of disciplines, including architects, designers, philosophers, and ecologists. The artists designing the exhibition have been selected for their commitment to environmental thought, history of interdisciplinary collaboration, and exploration in storytelling through digital experiences.
Artists: Brenda (Bz) Zhang, Celeste Martore, Jonathon Keats, Kelly Skye, Kevin Bernard Moultrie Daye, Orestis Herodotou, Rena Tom, Romie Littrell, Stephanie Andrews, Stephen Standridge, Yulia Pinkusevich
Brenda is an artist, designer, fabricator, teacher, and organizer who co-founded the Oakland and Rio de Janeiro-based architectural collective SPACE INDUSTRIES. Seeing architecture as a social and cultural practice, her oeuvre seeks to leverage tools of the architectural discipline to produce work that challenges aesthetic, cultural, and socioeconomic assumptions.
Inspired by magical realists and architectural studies, Celeste tells spatial stories that exist on the fringes of reality. Her experience in stage production and environmental design has led her to pursue opportunities in the built environment that focus on spatial storytelling.
Jonathon is a conceptual artist and philosopher widely known for his conceptually-driven, interdisciplinary art projects. Using thought experiments as his medium, his work questions assumptions about self, society, and technology. His work has been shown at institutions including LACMA and The Long Now Foundation, and he has authored six books.
As co-founder of of the architectural collective SPACE INDUSTRIES, Kevin brings his experience in design, curation, and project management. Seeing architecture as a social and cultural practice, he expands on his architectural training through through writing, teaching, and artistic practices to challenge aesthetic, cultural, and socioeconomic assumptions.
Orestis is a software engineer who builds geospatial and satellite imagery analysis tools to help uncover actionable insights about our changing planet. An avid sailor and an ambassador of 5Gyres Institute, he brings his passion for environmentalism in taking action against plastic pollution in oceans through citizen-science research and educational programs.
With deep ties in a myriad of creative communities, Rena builds on her background in design, community-building, and curation to bring artistic visions to life. She creates participatory experiences that addresses ethics, diversity, and curiosity to cultivate social presence and collective growth.
Leveraging interactive art as a vehicle for scientific communication, Romie designs immersive experiences to engage new audiences. With a focus in bioengineering, he has spearheaded a multitude of science and health-centered initiatives to inspire new modes of understanding at institutions including The Tech and National Science Foundation.
Stephanie is a creative technologist, creative code educator, immersive experience developer, independent fabricator and local maker. Much of her art practice is centered around developing curious compositional methods and participatory installations that foster collaboration, communication, empathy, creative agency, and imaginative play.
Exploring interaction systems through digital art, Stephen utilizes techniques such as procedural generation, projection mapping, and physical computing to create interactive installations exploring dimensionality and perception. In the Experiential Space Research Lab, he will further his artistic explorations into the subtle and fundamental dialogue between environment and mind.
Yulia is a visual artist and educator whose expansive set of tools includes charcoal, ink, salt, concrete, polypropylene, metal, wood, and even light and shadow. Having completed residencies at institutions such as Autodesk Pier 9, Facebook HQ, and Recology, she creates provocative works at large scales that explore the psychology of space.
Combining environmental science and digital art, Kelly is an artist-ecologist whose work centers on designing and visualizing regenerative landscapes with post-disciplinary systems thinking. Most recently, Kelly has been working on the Atlas of Distressed Geographies, a visual narrative and comprehensive research project that traces the edges of desertification around the world.